

December 18, 2021Ī few fixes and improvements before the new year: The first build for the new year adds support for an extremely obscure feature recently discovered in one revision of the Nintendo MMC1 mapper, along with a UNIF mapper fix for MMC3 boards that could be reconfigured for hardwired mirroring. Today's build features numerous accuracy fixes centered around the APU and DMA, fixing a handful of failing test programs. To contact the author, send email to quietust at either or or look in the #nesdev IRC channel on EFnet. Savestates and battery-backed RAM are saved within the current user's Application Data folder, allowing Nintendulator to function properly when not run as an Administrator.
NES EMULATOR DOWNLOAD FOR WINDOWS 8 MOVIE
Other notable features include writing to FDS images (by storing the differences in separate files), authentic Game Genie support (limited to 3 codes), customizeable controllers (including 4 player), input movie recording and playback (with re-recording), AVI capturing, and a debugger with simple breakpoint support. Mappers are handled using external DLLs, complete with extra sound channels for most games which provide them. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed. The original goal was to emulate the NES down to its hardware quirks, and while it's not 100% perfect, it does emulate a variety of special cases that most other emulators neglect to handle. Nintendulator is an open source Win32 NES emulator written in C++.
